![Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender tutorial Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender tutorial](https://i.pinimg.com/originals/c6/e2/48/c6e248ea25ae208a8586d10a1832c8bc.png)
Cycles Glass: Transparent shadows? - Support / Materials and Textures - Blender Artists Community | Glass blender, Blender 3d, Blender tutorial
![My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender](https://external-preview.redd.it/fj7onsy2hF2OPTeJqc60Mns8aIY9U72MqEHorSUplr4.png?width=640&crop=smart&auto=webp&s=71a236082a36cb3c679f3e2e8e81e0e8000a4045)
My glass looks very wrong here.. the IOR is correct for glass from what i can tell. How do I fix this? Thanks. : r/blender
![Nodegroups to ship with Blender 2.8x - #22 by SimonStorl-Schulke - User Feedback - Blender Developer Talk Nodegroups to ship with Blender 2.8x - #22 by SimonStorl-Schulke - User Feedback - Blender Developer Talk](https://devtalk.blender.org/uploads/default/original/2X/1/1fa335273d230a67b638a7df15d7043b7d77de4d.png)
Nodegroups to ship with Blender 2.8x - #22 by SimonStorl-Schulke - User Feedback - Blender Developer Talk
![How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not](https://preview.redd.it/q69bhfleqniz.png?auto=webp&s=a3f95c20c5e64b103359c209c2d4368f5ec083e5)