i imported a generic model with animation that stretch normally on blender but in unity it doesn't (the model has a skinned mesh render and is generic and I'm using 2020.3.43f1) why
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Problem exporting skinned mesh with bones that have no skins · Issue #232 · KhronosGroup/glTF-Blender-IO · GitHub
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Importing a skinned mesh from blender .fbx exported file · Issue #56 · guillaumeblanc/ozz-animation · GitHub
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Importing a skinned mesh from blender .fbx exported file · Issue #56 · guillaumeblanc/ozz-animation · GitHub