![Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity - YouTube Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity - YouTube](https://i.ytimg.com/vi/vrN9duEoA6g/maxresdefault.jpg)
Blender 2.82 - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity - YouTube
![Houdini has a Unity plugin. I hope there's a Blender plugin in the works for the new Geometry Nodes system. Procedural models are awesome! : r/ Unity3D Houdini has a Unity plugin. I hope there's a Blender plugin in the works for the new Geometry Nodes system. Procedural models are awesome! : r/ Unity3D](https://external-preview.redd.it/IINxEnWLvc_TpBDNN7CTv3wipm83VATahQRUFvnjxB4.png?width=640&crop=smart&auto=webp&s=6f7b5b50bf8fec360733afee4a14bf7d50ef10cf)
Houdini has a Unity plugin. I hope there's a Blender plugin in the works for the new Geometry Nodes system. Procedural models are awesome! : r/ Unity3D
![Edit VRM Models in Blender, Export the Model to Unity, and Export It as a VRM File - Part ① - FBX File | STYLY Edit VRM Models in Blender, Export the Model to Unity, and Export It as a VRM File - Part ① - FBX File | STYLY](https://styly.cc/wp-content/uploads/2019/05/g_2-1.gif)
Edit VRM Models in Blender, Export the Model to Unity, and Export It as a VRM File - Part ① - FBX File | STYLY
![I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify](https://preview.redd.it/a06x1pe1nf651.png?width=640&crop=smart&auto=webp&s=6c10c0deeaad565dba2335fdddbaa8f44492111a)