FBX to Blender export messed up bones (even though I enabled Import user options, automatic bone orientation, ignore leaf bones, import enums as strings, force connect children doesn't help much) Any on
Editing Bones — Blender Manual
Non-connected bones in blender are connected when exported to Godot - Godot Engine - Q&A
GitHub - usagi/blender-connect-bones: Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
Parenting — Blender Manual
armature - Blender Bones: How to Join Bones with Objects - Blender Stack Exchange
animation - How to join two bones that are part of the same armature - Blender Stack Exchange
Fill Between Joints — Blender Manual
How to connect bone to an object in blender - Art Design Support - DevForum | Roblox
GitHub - usagi/blender-connect-bones: Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
How to connect Bones correctly? - Basics & Interface - Blender Artists Community