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2019 Predictions: #2 the Hyper-Casual Party, as We Know It, Will End —  Deconstructor of Fun
2019 Predictions: #2 the Hyper-Casual Party, as We Know It, Will End — Deconstructor of Fun

Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know
Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know

Only top games reach retention rates of 35%
Only top games reach retention rates of 35%

Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know
Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know

5 Ways Voodoo Dominates the Hyper-Casual Market — Deconstructor of Fun
5 Ways Voodoo Dominates the Hyper-Casual Market — Deconstructor of Fun

Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know
Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know

Is the mobile gaming market ready for hypercasual 2.0? | Pocket Gamer.biz |  PGbiz
Is the mobile gaming market ready for hypercasual 2.0? | Pocket Gamer.biz | PGbiz

Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know
Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know

What GameAnalytics 2019 Mobile Benchmark Report Says About the Industry |  Mobvista
What GameAnalytics 2019 Mobile Benchmark Report Says About the Industry | Mobvista

Market Research on User Acquisition for Hyper-Casual Games | by Andrea  Knezovic | Udonis | Medium
Market Research on User Acquisition for Hyper-Casual Games | by Andrea Knezovic | Udonis | Medium

026: Hyper Casual Games - Mobile Publishers, Game Retention and the  Domination of Hyper Casual Mobile Games. : RisingHighAcademy.com - Game Dev  Studio & Training Resources. : Free Download, Borrow, and Streaming :  Internet Archive
026: Hyper Casual Games - Mobile Publishers, Game Retention and the Domination of Hyper Casual Mobile Games. : RisingHighAcademy.com - Game Dev Studio & Training Resources. : Free Download, Borrow, and Streaming : Internet Archive

Episode 026: Hyper Casual Games - Retention Benchmarks & the Rise of Hyper  Casual Mobile Games. - YouTube
Episode 026: Hyper Casual Games - Retention Benchmarks & the Rise of Hyper Casual Mobile Games. - YouTube

Masterclass #3: How to increase your retention - Coda Platform
Masterclass #3: How to increase your retention - Coda Platform

Deconstructing Merge Town: The Rise Of Hyper Casual — Mobile Free To Play
Deconstructing Merge Town: The Rise Of Hyper Casual — Mobile Free To Play

Market Research on User Acquisition for Hyper-Casual Games | by Andrea  Knezovic | Udonis | Medium
Market Research on User Acquisition for Hyper-Casual Games | by Andrea Knezovic | Udonis | Medium

How to Monetize Hyper-Casual Games with Success
How to Monetize Hyper-Casual Games with Success

Hyper-casual market size 2019
Hyper-casual market size 2019

How to Make a Hyper Casual Game: Costs and Tips | Kevuru Games
How to Make a Hyper Casual Game: Costs and Tips | Kevuru Games

Unity: Hypercasual game creation increased 137% in 2021 | Pocket Gamer.biz  | PGbiz
Unity: Hypercasual game creation increased 137% in 2021 | Pocket Gamer.biz | PGbiz

Hyper-Casual vs Idle: The Latest Trends in Mobile Games - GameAnalytics
Hyper-Casual vs Idle: The Latest Trends in Mobile Games - GameAnalytics

Retention Framework: Keep Your Players Forever - Department of Play
Retention Framework: Keep Your Players Forever - Department of Play

The Evolution of Hypercasual Mobile Games Across the East and West
The Evolution of Hypercasual Mobile Games Across the East and West

Hypercasual Game Report: hypercasual mobile games now the most downloaded  genre in the post-IDFA era | Pangle Resources
Hypercasual Game Report: hypercasual mobile games now the most downloaded genre in the post-IDFA era | Pangle Resources

Is Your Hyper-Casual Game Fun? Best Practices for Boosting Retention -  Supersonic
Is Your Hyper-Casual Game Fun? Best Practices for Boosting Retention - Supersonic

Is Your Hyper-Casual Game Fun? Best Practices for Boosting Retention -  Supersonic
Is Your Hyper-Casual Game Fun? Best Practices for Boosting Retention - Supersonic

2020 in Metrics: Understanding Casual and Hypercasual Gaming Markets
2020 in Metrics: Understanding Casual and Hypercasual Gaming Markets