![Issue with the merging of a surface shader and vert/frag shader using UNITY_MATRIX_MVP - Unity Answers Issue with the merging of a surface shader and vert/frag shader using UNITY_MATRIX_MVP - Unity Answers](https://answers.unity.com/storage/temp/67126-screen-shot-2016-03-28-at-102402-am.png)
Issue with the merging of a surface shader and vert/frag shader using UNITY_MATRIX_MVP - Unity Answers
![jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter](https://pbs.twimg.com/media/D0LcIhCXQAIYusy.jpg)
jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter
![jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter jazz mickle on Twitter: "ok so as far as i understand, this is the same dithering that PSX uses, replicated in a unity shader https://t.co/vMCR1Leshx" / Twitter](https://pbs.twimg.com/media/D0LqkHgX0AAsqFs.jpg)